Nicolas Bouillot | ||
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![]() The orchestral training of professional and semi-professional musicians and vocalists requires expensive resources that are not always available when and where they are needed even if the funding for them were made available. What is needed is the musical equivalent of an aircraft simulator that gives the musician or vocalist the very realistic experience of playing or singing with an orchestra. The purpose of making this experience available through a next generation network-enabled platform is to provide the extensive tools and resources necessary at very low cost and wherever there is access to a high speed network. Links https://openorchestra.cim.mcgill.ca/ https://canarie.mcgill.ca/project_nep2_index.html Papers: Computer Music Journal. 25 pages ![]() In AES 44th Conference on Audio Networking, San Diego, USA, November. 5 pages ![]() ![]() In SPIE Conference on Visualization and Data Analysis (VDA), San Francisco, January. 8 pages ![]() ![]() A location-based audio-tagging and remixing environment demonstrated at the ICMC 2009 in Montreal. Set in an outdoor audio augmented environment, several mobile users may create and explore a gradually evolving wall of audio graffiti. Equipped with headsets and small mobile computers, each participant can tag or spray the wall with their audio, mixing in with pre-existing musical material. Paper: In International Computer Music Conference (ICMC), Montreal, August. 4 pages ![]() ![]() ![]() Although many experiments have been conducted to evaluate perceptual quality of codecs using both subjective and objective techniques, little has been done in the context of end-to-end network transmission systems, for which additional factors such as robustness to network congestion, packet-delay variation, and error concealment are critical. To address this shortcoming, we have developed an objective method for end-to-end Quality of Service (QoS) analysis for audio transmission, which includes accurate measurement of latency and jitter, as well as an evaluation of the number of glitches based only on the delivered audio data. These parameters, which have not previously been evaluated together, provide a meaningful indicator of quality for the entire transmission path, rather than being restricted to audio coding quality alone. We apply these methods to an empirical evaluation of several uncompressed audio streaming engines, taking into account these issues in addition to the choice of parameter configuration. These methods have also been applied to seven popular compressed audio streaming systems, and compare these against a reference audio transmission in which no compression was used. Coding formats included G.722, MPEG 1 Layers 2 and 3, and AAC-HE. The results allow for evaluation of the latency introduced by the streaming engine, independent of network delays, and a comparison with algorithmic delays. Papers: In 127th Audio Engineering Society convention, New York, October. 9 pages ![]() ![]() In New Interfaces for Musical Expression (NIME'09), Pittsburgh. 6 pages ![]() ![]() |