Up-to-date projects are listed in the [SAT] Metalab secret blog here.



Sorry, image display issue

Can opera be performed if the opera singers are standing on different stages, in different time zones, in different countries ?

Paper:
Exploring the role of latency and orchestra placement on the networked performance of a distributed opera. Olmos, A.; Brule, M.; Bouillot, N.; Benovoy, M.; Blum, J.; Sun, H.; Lund, N. W.; and Cooperstock, J. R. 2009.In 12th Annual International Workshop on Presence, Los Angeles, November. 9 pages
Exploring the role of latency and orchestra placement on the networked performance of a distributed opera [PDF] Exploring the role of latency and orchestra placement on the networked performance of a distributed opera [bib]


SoundPark is a multi-player ubiquitous game, with the objective of collecting audio clips and depositing them in a staging area. Central to the game are the themes of highly coupled interaction and communication between players with different roles and an engaging blend of interaction with both the physical and virtual worlds. To this end, numerous technologies including locative sensing, miniature computing, and portable displays had to be integrated with a game middleware and audio scene rendering engine.




Papers:
SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture. Pellerin, R.; Bouillot, N.; Pietkiewicz, T.; Wozniewski, M.; Settel, Z.; Gressier-Soudan, E.; and Cooperstock, J. R. 2009.In 9th IFIP international conference on Distributed Applications and Interoperable Systems (DAIS'09), Lecture Notes in Computer Science, Springer-Verlag, Lisbon, Portugal, June. 14 pages
SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture [https://www.springerlink.com/content/w0311568k2v01244/] SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture [bib]

SoundPark: Exploring Ubiquitous Computing through a Mixed Reality Multi-player Game Experiment. Pellerin, R.; Bouillot, N.; Pietkiewicz, T.; Wozniewski, M.; Settel, Z.; Gressier-Soudan, E.; and Cooperstock, J. R. 2010.Studia Informatica Universalis journal, special issue: bests papers of the conference NOTERE 2009, 8(3):. Hermann eds.
SoundPark: Exploring Ubiquitous Computing through a Mixed Reality Multi-player Game Experiment [PDF] SoundPark: Exploring Ubiquitous Computing through a Mixed Reality Multi-player Game Experiment [bib]

SoundPark: Exploring Ubiquitous Computing through a Mixed Reality Multi-player Game Experiment. Pellerin, R.; Bouillot, N.; Pietkiewicz, T.; Wozniewski, M.; Settel, Z.; and Gressier-Soudan, E. 2009.In 9eme Conference Internationale sur les NOuvelles TEchnologies de la Repartition, (NOTERE'09), Montreal, Canada, July. This paper have been selected for being published in the Studia Informatica Universalis journal
SoundPark: Exploring Ubiquitous Computing through a Mixed Reality Multi-player Game Experiment [PDF] SoundPark: Exploring Ubiquitous Computing through a Mixed Reality Multi-player Game Experiment [bib]


Mobile Audioscape is a system that manage wide area mobile audio environments, where multiple participants share an overlaid continuous virtual audio environment, while navigating through real physical space. Each user is equipped with a mobile computing device, GPS receiver, orientation sensor, microphone, headphones, or various combinations of these technologies. We investigate methods of location tracking, wireless audio streaming, and state management between mobile devices and centralized servers.

The system allows mobile users, with subjective 3-D audio rendering, to share virtual scenes containing interactive audio elements. These elements can be organized into large-scale spatial audio interfaces, thus allowing for immersive mobile performance, locative audio installations, and many new forms of collaborative sonic activity.



Papers:
An Augmented Reality Framework for Wireless Mobile Performance. Wozniewski, M.; Bouillot, N.; Settel, Z.; and Cooperstock, J. R. 2008.
In 5th International Mobile Music Workshop, Vienna, Austria, May. 2 pages
An Augmented Reality Framework for Wireless Mobile Performance [PDF] An Augmented Reality Framework for Wireless Mobile Performance [bib]

Large-Scale Mobile Audio Environments for Collaborative Musical Interaction. Wozniewski, M.; Bouillot, N.; Settel, Z.; and Cooperstock, J. R. 2008.
In 8th International Conference on New Interfaces for Musical Expression (NIME'08), Genoa, Italy, June. 6 pages
Large-Scale Mobile Audio Environments for Collaborative Musical Interaction [PDF] Large-Scale Mobile Audio Environments for Collaborative Musical Interaction [bib]
< newer posts top older posts >
Powered by